(This blog post is about the first lecture and a basic breakdown of what is discussed and talked about within the lecture. There are some pictures taken from the the lecture and video to help explain or make clear what is discussed for future reference.)
The first lecture of this course was an introduction to interaction design and the application and understanding of what this type of design is. As it is something that is about directing towards an audience through various means with the use of making the audience can understand what we are trying to tell them using design. Towards the end of the video it is a bullet point (9:27) that is a clear summary of what is discussed within the lecture. These points are:
- Information architecture
- Time and motion
Which is summarised clearly within the two videos that we are meant to watch during the lecture. The first one is “Bill Verplank- Interaction design clip” which we are introduced to at 1:06 of the lecture. Within the video, Bill talks about the various means of interaction design and breaks it down to simply:
- how do you do (how do you affect the world)
- how do you feel? (how do you get feedback from the world?)
- how do you know? (what do you know what you are going to do?)
the picture linked here shows the diagram that Bill draws throughout the video explaining what interaction design is in a very simplistic form that really shows that every part of design is a fluid motion that interacts in a circular motion. Meaning it is reactive and always changing to meet the demands and wants of the client or brief.
We are then introduced to the second video “Gillian Crampton Smith- What is interaction Design?” at 7:09. This video is about the different forms of interactions and the attention that we give to it based on the difficulty and complexity the items we are interacting with. Examples are video games compared to heating systems and building fire alarms. With the focus on making these things something more easily understandable for people to use. So, people don’t have to look at whatever they are doing and must give a whole lot of concentration to that item when they have become use to it (pretty much it becomes an automatic function instead through the creative use of design). The buzz word “ease of access” is a clear summary of what she is talking about as its about changing everything we use to be more accessible through design.
Which ties into the first video the lecturer (Sarah Waterson) at the end of the lecture as she gives tells us it relates to the first bullet point of this post and then finishes the lecture. Which isn’t bad but the second video was not the best to watch as you had to go from 100% to 300% zoom on the webpage to see clearly what she is talking about as the format for the site it is hosted on is a little outdated as well as some of the means of interactivity and examples given are also outdated. But that isn’t the content that is important as it is what she is talking about and her expertise in the field is the part that is important and is more something that I felt was personally lacking for an interactivity lecture/course.